25 research outputs found
Acceptance of an augmented reality system as a visualization tool for computer-aided design classes
This paper presents a study conducted with nineteen students from the Technical
University of Catalonia. The study examines user experience and acceptance of an
Augmented Reality (AR) system as a visualization tool for Computer-Aided Design
(CAD) classes. Although results showed that AR does not improve the learning of CAD
techniques, students mentioned that they would find it useful and interesting to
continue using AR in CAD lectures. They said that AR helps them to easily understand
the forms and volumes of objects and better comprehend the location of objects in
the space and its relations with others.Postprint (published version
Using Haar-like feature classifiers for hand tracking in tabletop augmented reality
We propose in this paper a hand interaction approach
to Augmented Reality Tabletop applications. We detect
the user’s hands using haar-like feature classifiers and
correlate its positions with the fixed markers on the
table. This gives the user the possibility to move, rotate
and resize the virtual objects located over the table
with their bare hands.Postprint (published version
Realidade aumentada aplicada ao design
Este artigo apresenta o estado da arte da Realidade Aumentada aplicada ao design. São
apresentados exemplos de aplicações da Realidade Aumentada em áreas como design de
produtos, arquitetura, indústria automotiva, educação e design colaborativo. Também é
apresentada uma rápida visão geral sobre as tecnologias envolvidas na criação de
aplicações de Realidade Aumentada.Postprint (published version
Search for a heavy resonance decaying to a pair of vector bosons in the lepton plus merged jet final state root s=13 TeV
A search for a new heavy particle decaying to a pair of vector bosons (WW or WZ) is presented using data from the CMS detector corresponding to an integrated luminosity of 35.9 fb(-1) collected in proton-proton collisions at a centre-of-mass energy of 13 TeV in 2016. One of the bosons is required to be a W boson decaying to e nu or mu nu, while the other boson is required to be reconstructed as a single massive jet with substructure compatible with that of a highly-energetic quark pair from a W or Z boson decay. The search is performed in the resonance mass range between 1.0 and 4.4 TeV. The largest deviation from the background-only hypothesis is observed for a mass near 1.4 TeV and corresponds to a local significance of 2.5 standard deviations. The result is interpreted as an upper bound on the resonance production cross section. Comparing the excluded cross section values and the expectations from theoretical calculations in the bulk graviton and heavy vector triplet models, spin-2 WW resonances with mass smaller than 1.07 TeV and spin-1 WZ resonances lighter than 3.05 TeV, respectively, are excluded at 95% confidence level.Peer reviewe
Using Haar-like feature classifiers for hand tracking in tabletop augmented reality
We propose in this paper a hand interaction approach
to Augmented Reality Tabletop applications. We detect
the user’s hands using haar-like feature classifiers and
correlate its positions with the fixed markers on the
table. This gives the user the possibility to move, rotate
and resize the virtual objects located over the table
with their bare hands
Acceptance of an augmented reality system as a visualization tool for computer-aided design classes
This paper presents a study conducted with nineteen students from the Technical
University of Catalonia. The study examines user experience and acceptance of an
Augmented Reality (AR) system as a visualization tool for Computer-Aided Design
(CAD) classes. Although results showed that AR does not improve the learning of CAD
techniques, students mentioned that they would find it useful and interesting to
continue using AR in CAD lectures. They said that AR helps them to easily understand
the forms and volumes of objects and better comprehend the location of objects in
the space and its relations with others
Realidade aumentada aplicada ao design
Este artigo apresenta o estado da arte da Realidade Aumentada aplicada ao design. São
apresentados exemplos de aplicações da Realidade Aumentada em áreas como design de
produtos, arquitetura, indústria automotiva, educação e design colaborativo. Também é
apresentada uma rápida visão geral sobre as tecnologias envolvidas na criação de
aplicações de Realidade Aumentada
Acceptance of an augmented reality system as a tool for design visualization
This paper presents a study conducted with nineteen students from the Technical
University of Catalonia. The study examines user experience and acceptance of an
Augmented Reality (AR) system as a visualization tool for Computer-Aided Design
(CAD) classes. Although results showed that AR does not improve the learning of CAD
techniques, students mentioned that they would find it useful and interesting to
continue using AR in CAD lectures. They said that AR helps them to easily understand
the forms and volumes of objects and better comprehend the location of objects in
the space and its relations with others.Postprint (published version
Acceptance of an augmented reality system as a tool for design visualization
This paper presents a study conducted with nineteen students from the Technical
University of Catalonia. The study examines user experience and acceptance of an
Augmented Reality (AR) system as a visualization tool for Computer-Aided Design
(CAD) classes. Although results showed that AR does not improve the learning of CAD
techniques, students mentioned that they would find it useful and interesting to
continue using AR in CAD lectures. They said that AR helps them to easily understand
the forms and volumes of objects and better comprehend the location of objects in
the space and its relations with others
REALIDADE AUMENTADA APLICADA AO DESIGN
Este artigo apresenta o atual estado da arte da Realidade Aumentada aplicada ao design. São apresentados exemplos de aplicações da Realidade Aumentada em áreas como design de produtos, arquitetura, indústria automotiva, educação e design colaborativo. Também é apresentada uma rápida visão geral sobre as tecnologias envolvidas na criação de aplicações de Realidade Aumentada